Disciple of the Emerald Esoterica

Disciple of the Emerald Esoterica (Arcane Tradition)

As a Disciple of the Emerald Esoterica, you delve into the mysteries contained within the Emerald Tablets, learning mystical secrets beyond the traditional elements of wizardry. Your understanding of the keys to the universe provides unique forms of magical prowess.

Key of Magic

When you select this school at 2nd level, you choose one school of magic. The gold and time you must spend to copy a spell of that school into your spellbook is halved.

Key of Wisdom

Beginning at 2nd level, you can channel your magic into a meditative trance that heightens your understanding. When preparing your spells, you can expend one of your 1st-level spell slots. This spell slot is unavailable to you until you finish a long rest and regain all your spell slots. Until then, you double your proficiency bonus when rolling a check for a skill in which you have proficiency.

Key of Time

At 6th level, you add the haste and slow spells to your spellbook if they are not there already. When you cast haste, the affected creature suffers no lethargy as described in the spell. When you cast slow, all affected creatures have disadvantage on subsequent saving throws to end the spell’s effects. With both spells, if your concentration is broken before the end of the spell’s duration, the spell effects last for 1 additional round before ending.

Ritual Mastery

Starting at 10th level, when you cast a wizard spell as a ritual, you can imbue it with one of the following effects:

  • If the spell has a duration of 1 minute or longer, you double its duration, to a maximum of 24 hours.
  • If the spell has a duration of concentration, you don’t need to maintain concentration on the spell. The spell’s duration is half what it would be if you were concentrating on the spell.
  • If the spell has a particular numerical value associated with it other than its duration (a particular area of effect, number of creatures affected, or a numerical limit on something that is achieved by the spell, for example) then that number is doubled.

Additionally, you can cast any spell you have in your spellbook with a casting time of 1 minute or longer as a ritual. If the casting time of the spell is less than 10 minutes, it is increased to 10 minutes. Spells with casting times longer than 10 minutes take the usual amount of time to cast.

Keys of Life and Death

Beginning at 14th level, you add finger of death and revivify to your spellbook. Treat revivify as a 7th‑level wizard spell, but you can cast it as a bonus action if you choose.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a