An elite order of burrow warriors exists in every erina colony. These highly-trained warriors are known as the Underfoot. Using a combination of guerilla attacks and druidic magic, the Underfoot are a force to be reckoned with, diving into fights nose-forward.
Restriction: Erina
You can choose this roguish archetype only if you are an erina.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells drawn from the magic of the wilds.
Cantrips
You learn three cantrips: shillelagh and two other cantrips of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level.
Spell Slots
The Underfoot Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend one of these slots at the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell longstrider and have a 1st-level and a 2nd-level spell slot available, you can cast longstrider using either slot.
Spells Known of 1st-level and Higher
You know three 1st level druid spells of your choice, two of which you must choose from the divination and transmutation spells on the druid spell list. The Spells Known column of the Underfoot Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be a divination or transmutation spell of your choice, and must be of a level for which you have spell slots. The spells you learn at 8th, 14th, and 20th level can be from any school of magic.
When you gain a level in this class, you can choose one of the druid spells you know and replace it with another spell from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a divination or transmutation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level.
Underfoot Spellcasting
Spell Slots per Spell Level | ||||||
---|---|---|---|---|---|---|
Rogue Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
3 | 3 | 3 | 2 | — | — | — |
4 | 3 | 4 | 3 | — | — | — |
5 | 3 | 4 | 3 | — | — | — |
6 | 3 | 4 | 3 | — | — | — |
7 | 3 | 5 | 4 | 2 | — | — |
8 | 3 | 6 | 4 | 2 | — | — |
9 | 3 | 6 | 4 | 2 | — | — |
10 | 4 | 7 | 4 | 3 | — | — |
11 | 4 | 8 | 4 | 3 | — | — |
12 | 4 | 8 | 4 | 3 | — | — |
13 | 4 | 9 | 4 | 3 | 2 | — |
14 | 4 | 10 | 4 | 3 | 2 | — |
15 | 4 | 10 | 4 | 3 | 2 | — |
16 | 4 | 11 | 4 | 3 | 3 | — |
17 | 4 | 11 | 4 | 3 | 3 | — |
18 | 4 | 11 | 4 | 3 | 3 | — |
19 | 4 | 12 | 4 | 3 | 3 | 1 |
20 | 4 | 13 | 4 | 3 | 3 | 1 |
Spellcasting Ability
Wisdom is your spellcasting ability for your druid spells. Your magic draws upon your connection with the natural world. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Versatile Shillelagh
Beginning at 3rd level, when you cast shillelagh, the spell is modified in the following ways:
- Its duration increases to 1 hour.
- The spell only ends early if another creature holds the weapon or if the weapon is more than 5 feet away from you for 1 minute or more.
- Your Sneak Attack feature can be applied to attack rolls made with your shillelagh weapon.
Undermine
Beginning at 9th level, you can use your action to dig a hole under a Large or smaller creature within 5 feet of you. That creature must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or fall prone. If the target fails its saving throw, you can make one weapon attack against that target as a bonus action.
Death From Below
Beginning at 13th level, when you move at least 10 feet underground toward a target, your next attack against the target with your shillelagh weapon has advantage.
Vicious
At 17th level, when you use your Death From Below feature and hit the target with your shillelagh weapon, the target is restrained by vegetation and soil until the end of its next turn.