Elf

River Elves

River elves have the traits of high elves.

Windrunner Elves

Windrunner elves use wood elf traits.

Dunewalker Elf

The desert-dwelling dunewalker elves match other elves in height and weight. Their coloration is typically darker, ranging from warm tawny and golden shades to deep sepia tones. Their eyes are amber, brown, or black. Dunewalker elf hair usually comes in shades of brown or black, though some have hair of a dark auburn or copper color.

Dunewalker elves are canny survivors and hunters, aware of the precious resources and dire dangers of their harsh lands. They step lightly across the sands and seem to simply vanish right before one’s eyes, as if they were nothing more than a mirage conjured by the heat.

Dunewalker Elf Names

Dunewalker elves have naming conventions similar to their forest-dwelling cousins, but their family names tend to evoke features of their harsh homeland.

Male Names: Amavin, Dho’ali, Malamquis, Saebrar, Taldre, Zaravel

Female Names: Angshal, Corsal’san, Kyavel’ara, Lafali, Nyoro, Solaira

Family Names: Cyothi (Onyx Gate), Filamil (Promise of Rain), Firseani (Dark Riders), Nalnesathdar (Ancient Heart of the World), Sha’Atria (Sun Dancers), Sumdul Ath’onna (Keepers of the Oasis)

Dunewalker Elf Traits

You are adapted to life in deserts and badlands, and your innate magic allows you to create a minor mirage around yourself.

Ability Score Increase. Your Wisdom increases by 1.

Desert Dweller. You are adapted to life in the desert. You suffer no ill effects from high temperatures, and you require no additional water in such conditions. You have proficiency in the Survival skill.

Desert Mirage. While outdoors in a sunny area with an ambient temperature warmer than freezing, you can use a bonus action to create a minor natural phenomenon that surrounds you and up to a number of allies within 10 feet of you equal to your proficiency bonus. The mirage lightly obscures each of you from the view of any creature more than 30 feet away from you for 1 minute. For the duration, each target can attempt to hide even if a target is obscured only by this mirage. You can’t use this trait again until you finish a short or long rest.

Dunewalker Elf Weapon Training. You have proficiency with the longbow, scimitar, shortbow, and spear.

Sand Spirit. Difficult terrain comprised of sand or similar desert environs doesn’t cost you extra movement.

Frostfell Elf

These reclusive elves live in high mountainous or arctic regions, areas that are deep with snow through most of the year or locked in permafrost. They are tenacious survivors, accustomed to living off the land and surviving on the slim bounty of their cold home.

Frostfell elves have ivory skin, often tinted blue in varying degrees. Hair color is usually stark white or pale blonde, though about one in ten have hair that is a deep blue-black in color. They commonly have eyes of blue or green, ranging from pale shades that appear almost white to deep, rich hues.

Frostfell Elf Names

Frostfell elves have naming conventions similar to their cousins in warmer climes, but their family names tend to praise specific areas, creatures, or plants of their homeland.

Male Names: Daerlam, Kantil, Lyemar, Rehar, Theram, Zarithar

Female Names: Elonal, Ilaryl, Nimvanna, Saelque, Tahleiress, Verathisel

Family Names: Lyathuhar (Wolf ’s Wisdom), Narilathal (Ancient Healing Gift), Nimaselern (Deep Mountain Winter), Rumselaith (High Meadow Home), Shalaera’ro (Song of the Summer Sun), Vonoro (Iceflower)

Frostfell Elf Traits

You are adapted to the frozen reaches of the world and have learned to shape the ice and snow around you into useful tools.

Ability Score Increase. Your Constitution increases by 1.

Cold Dweller. You have resistance to cold damage.

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Ice Crafting. You can magically form an item from nearby water, ice, or snow. The crafting takes 1 minute, and you can form any nonmagical object without moving parts weighing up to 10 pounds. Though made of ice, the object functions as a similar item made of standard materials. The object has AC 13, hit points equal to a resilient object of appropriate size, and is immune to cold damage but vulnerable to fire damage. If the ambient temperature is warmer than freezing, the object lasts 1 minute. As long as the ambient temperature remains at freezing or colder, the object lasts for 24 hours or until destroyed. Once you have crafted an object using this trait, you can’t do so again until you have completed a short or long rest.

Snow Step. Difficult terrain composed of snow or ice doesn’t cost you extra movement.

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