You have made a pact with a being from the Plane of Shadows whose goal is to plunge the world into unending darkness. You may or may not share this ambition, but you’ve sworn loyalty to this entity. Unlike fiends who seek to corrupt and destroy, light-eaters want to make the Material Plane more like their own Shadow Realm. Many light-eaters were once liches, shadow dragons, death knights, vampiric wizards, or other shadow beings that existed long enough to amass great power before abandoning their former paths to pursue the glorifcation of the night as an end in itself.
Except as noted below, light eaters function as warlocks and use the warlock spell list.
Expanded Spell List
The Light-Eater lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Light-Eater Expanded Spells
Spell Level | Spells |
---|---|
1st | cloying darkness, ray of sickness |
2nd | blindness/deafness, dark path |
3rd | fear, legion |
4th | night terrors, shadow monsters |
5th | dark dementing, Shadow Realm gateway |
Darkness Calls
Starting at 1st level, the shadows give you the power to draw a small part of the Shadow Realm into the Material Plane. As an action you can force all creatures within 10 feet of you to make a Wisdom saving throw. Those that fail are blinded until the end of your next turn, by bits of the Shadow Realm clouding their eyes. Once you use this feature, you can’t use it again until you finish a short or long rest.
Living Shadow
Beginning at 6th level, the shadows around you sometimes take on a life of their own and defend you when you’re in danger by transporting enemies away through the Shadow Realm. When you take damage, you can use your reaction to transport the creature that damaged you through the shadows to an unoccupied space up to 60 feet away. The affected creature must succeed on a Wisdom saving throw against your spell save DC or take 2d6 cold damage and become frightened of you until the end of its next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
Unshakable
Starting at 10th level, your patron fortifies your mind against fear, letting you shake off even the worst of its effects. You gain immunity to fear-based effects and to the frightened condition. Anytime an enemy uses an effect that would cause fear in you, you can use your reaction to redirect it back at that creature; unless the creature makes a successful Wisdom saving throw, it becomes frightened of you for 1 minute. A frightened creature repeats the saving throw every time it takes damage, ending the effect on itself with a success.
Call from Shadow
Starting at 14th level, you can use an action to summon a shadow horror, which appears in an unoccupied space within 30 feet. The shadow horror]]] uses the statistics of a chuul, but it also understands Common. Roll initiative for the summoned creature, which has its own turns. The shadow horror is friendly to you and obeys your verbal commands. It remains for up to one hour or until it’s reduced to 0 hit points. While present, it obeys simple verbal commands from you; if you give it no commands, it defends itself. You must maintain concentration on the shadow horror as if concentrating on a spell. If your concentration is broken, the creature vanishes. Once you use this feature, you can’t use it again until you finish a short or long rest.
Light Eater Pact Boons
When you select your pact boon at 3rd level, it is subtly altered in the following ways.
Pact of the Chain: Your familiar can take the Hide action whenever it’s in dim light or darkness. It has disadvantage on attack rolls and Wisdom (Perception) checks while in bright light. The same penalties apply to you while you’re using its senses or casting spells through it, while it’s in bright light.
Pact of the Blade: The Light Eater grants a blade made of an unearthly, shadowy material that is nearly invisible in dim light or darkness. Each time you create it, you can choose whether it does its standard damage type or necrotic damage.
Pact of the Tome: Your book is literally a book of shadow; shadowy vapor drips from it whenever it is opened or held, and it weighs nothing.