The Oath of Consumption dredges the paladins who follow it in an existence of base greed. These paladins, often called all-eaters by horrified witnesses, revel in degradation, not just of their foes, but of the social norms their opponents champion. They seek to consume anything they can overpower and bow only to those with the power to consume more than them. Paladins of this oath often follow gods of hunger, excess, and greed. They hold voracious creatures as ideals and incorporate images of purple worms, hyenas, sharks, and similar animals into their helmets, armor, or coats of arms.
Restriction: Darakhul or Dhampir
You can choose this paladin sacred oath only if you are a darakhul or a dhampir.
Tenets of Consumption
While the exact manner in which these paladins show their faith varies, all adherents of the Oath of Consumption share these tenets.
Devour. Feast on any who stand against you. They are the fuel for your war.
Debase. Let none stand higher than you. Consume their spirit that they know their place.
Demoralize. Take what you want and flaunt it before those who could not keep it from you.
Despoil. Learn what your enemy loves and destroy it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Consumption Spells
Level | Spells |
---|---|
3rd | hunter’s mark, undermine armor |
5th | boiling oil, enhance ability |
9th | fear, spiteful weapon |
13th | desiccating breath, locate creature |
17th | ensanguinate, insect plague |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Fearsome Bite. As a bonus action, your jaw widens and shadows curl around your teeth for 1 minute or until you dismiss it as a bonus action. During this time, when you use the Attack action with a melee weapon, you can make one bite attack as a bonus action and add your Charisma modifier to the damage roll. In addition, your bite counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Horrifying Thoughts. You can use your Channel Divinity to fill your foes with dread at the prospect of becoming your meal. As an action, you force a creature within 30 feet of you to make a Wisdom saving throw as you fill its thoughts with images of you tearing at its flesh with your teeth. On a failed save, the creature is incapacitated until the end of your next turn. On a successful save, the creature is frightened of you until the end of your next turn.
Starting at 15th level, on a failed save, the target is paralyzed until the end of your next turn. On a successful save, the target is incapacitated until the end of your next turn or frightened of you for 1 minute (your choice). A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Aura of Devouring
Beginning at 7th level, you exude an aura of hunger to a distance of 10 feet while you’re not incapacitated. When you hit a creature in this aura with a weapon attack, you can choose for the attack to deal necrotic damage instead of its normal type of damage, which includes any extra damage the attack deals, such as the extra damage from Divine Smite. In addition, when you score a critical hit on an attack roll made with your bite against a creature in the aura, you regain hit points equal to half your paladin level.
At 18th level, the range of this aura increases to 30 feet.
Dying Feast
Starting at 15th level, when you are reduced to 0 hit points within 60 feet of the body of a creature that died less than 1 year ago, you can use your reaction to drain what vitality remains in the body to halt your death, and you regain hit points equal to your Charisma modifier (minimum of 1). Once you use this feature, you can’t use it again until you finish a long rest.
Avatar of Hunger
At 20th level, you become an avatar of hunger and gain the following benefits:
- When you use Fearsome Bite to make a bite attack, you regain hit points equal to the amount of damage you dealt with the bite attack.
- As a bonus action, you can infect a creature you can see within 30 feet of you with hunger. Once you use this feature on a creature, you can’t use it on that creature again until it finishes a long rest.
Friendly Target. If you infect a friendly target, its mouth widens and grows fangs, which it can use to make unarmed strikes. If the target hits a creature with its fangs, the target deals piercing damage equal to 1d6 + its Strength modifier to the creature, and it regains hit points equal to the damage dealt. The fangs last until the end of the target’s next turn.
Hostile Target. If you infect a hostile target, it must succeed on a Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn as its hunger gnaws at it, distracting it.