Chaplain

In the eyes of your companions, you are as much a counsellor and spiritual leader as you are a fellow warrior. Militaries and mercenary companies often contain members of various clergies among their ranks. These chaplains often come from religious sects whose tenets promote war, healing, peace, protection, or freedom, and they tend to the emotional and physical well-being of their companions.

Student of Faith

When you choose this archetype at 3rd level, you gain proficiency in either Insight or Religion.

Tend the Injured

Beginning at 3rd level, you can heal another creature you touch when you spend Hit Dice to regain hit points during a short rest, instead of applying the regained hit points to yourself. Additionally, the number of Hit Dice you regain after a long rest is equal to half your total number of them plus one. For instance, if you have four Hit Dice, you regain three spent Hit Dice upon finishing a long rest.

Rally the Troops

Starting at 7th level, you can urge your companions to overcome emotional and spiritual obstacles as an action. Any creature you consider an ally that can see and hear you can ignore the effects of being charmed and frightened for 1 minute.

At 10th level, your allies can also ignore the effects of being incapacitated as well as one level of exhaustion.

At 15th level, your allies can also ignore the effects of being stunned as well as a total of two levels of exhaustion in addition to the conditions listed above.

At 17th level, your allies can also ignore the effects of being paralyzed as well as a total of three levels of exhaustion in addition to the conditions above.

If a creature affected by this feature is already suffering from one of the conditions they can ignore, that condition is suppressed for the duration and resumes affecting them once the duration expires. Once you have used this feature, you must finish a short or long rest to use it again.

Field Medic

When you reach 10th level, you can spend one of your Hit Dice to regain hit points as an action. The hit points regained with this feature can be applied to yourself or to another creature you touch.

If you spend Hit Dice to recover hit points during a short rest, any hit points regained that exceed your hit point maximum, or that of the creature being tended to, can be applied to another creature.

When you finish a short rest, you regain one spent Hit Dice.

Rally Point

Beginning at 15th level, when you see one of your allies take damage, you can use your reaction to move that creature toward you to a maximum distance of its speed. The player of the affected character, or the GM if an NPC is being moved, can choose the path traveled but must ensure the creature is closer to you at the end of this movement than it was at the beginning of the movement.

Hospitaler

Starting at 18th level, you recover a number of spent Hit Dice equal to 1/4 of your total Hit Dice when you finish a short rest. Additionally, you recover all your spent Hit Dice when you finish a long rest.

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